Finding Heads Up Ranges From Thin Air
Greg Jones - aka "zerosum79"
Greg Jones - aka "zerosum79" << read more about this coach >>
Published on Feb 17, 14
In this video I work through the methodology for assessing how to determine a calling range Heads Up in a 9 player SNG. I start by examining a common question I get from students about why SNG Wizard oftentimes disagrees with the Nash Range results. I then start from the Nash range and to assess how different player types may deviate from Nash. From the results I develop a few global rules for how to determine whether you have an easy or tough decision. Finally I wrap it up with a decision tree which shows you how to efficiently come to a Push/Fold decision Heads up against various player types.
Sit & Go